Research on the Dynamic Evolution Path of International Computational Thinking from 2015 to 2024

DUAN Chun-hong, TANG Bin, CHEN Zi-jian

Computer & Telecommunication ›› 2025, Vol. 1 ›› Issue (6) : 5-10.

Computer & Telecommunication ›› 2025, Vol. 1 ›› Issue (6) : 5-10.

Research on the Dynamic Evolution Path of International Computational Thinking from 2015 to 2024

  • DUAN Chun-hong, TANG Bin, CHEN Zi-jian
Author information +
History +

Abstract

In the context of new engineering disciplines, using the data visualization analysis software SciMATto conduct a bibliometric analysis of the dynamic evolution path of research topics related to international computational thinking in the past 10 years is beneficial for the cultivation of computational thinking in China. The keyword coverage map, clustering strategy coordinate map, and theme evolution map of the five research periods indicate that international computational thinking research is active from 2015 to 2024, and the theme evolution formed multiple evolution paths in three main directions: "robotics", "programming", and "teaching strategies and effects". The cultivation of computational thinking in our country can fully leverage the advantages of high interest and strong operability in robot education, combined with STEM to carry out comprehensive virtual simulation, when funds permit; Emphasize the cultivation of programming skills and mathematical thinking among learners of all ages; On the premise of avoiding game addiction, provide meaningful learning frameworks for certain goals, combine game design and playing, and innovate experiential teaching strategies to improve teaching effectiveness.

Key words

computational thinking / dynamic evolution / SciMAT / bibliometric analysis / content analysis

Cite this article

Download Citations
DUAN Chun-hong, TANG Bin, CHEN Zi-jian. Research on the Dynamic Evolution Path of International Computational Thinking from 2015 to 2024[J]. Computer & Telecommunication. 2025, 1(6): 5-10

References

[1] Wing J M.Computational Thinking[J].Communications of the ACM,2006(3):33-35.
[2] 范文翔,张一春,李艺.国内外计算思维研究与发展综述[J].远程教育杂志,2018,36(2):3-17.
[3] LEONARD J,BUSS A,GAMBOA R,et al.Using Robotics and Game Design to Enhance Children's Self-efficacy,Stem Attitudes, and Computational Thinking Skills[J].Journal of Science Education and Technology 2016,25:860-876.
[4] HUTCHINS NM,ZHANG NY,BISWAS G.The Role Gender Differences in Computational Thinking Confidence Levels Plays in Stem Applications[C].International Conference on Computational Thinking Education (cte 2017),2017:34-38.
[5] 教育装备采购网.STEM2026:美国STEM教育创新的六大愿景[EB/OL].(2017-02-17)[2025-05-07].https://www.caigou.com.cn/news/2017022745.shtml.
[6] NOURI J,ZHANG LC,MANNILA L,et al.Development of Computational Thinking,Digital Competence and 21st Century Skills When Learning Programming in K-9[J].Education Inquiry 2020,11:11-17.
[7] KUO WC,HSU TC.Learning Computational Thinking Without a Computer:How Computational Participation Happens in a Computational Thinking Board Game[J].Asia-pacific Education Researcher 2020,29:167-83.
[8] TAMBORG AL,ELICER R,SPIKOL D.Programming and Computational Thinking in Mathematics Education an Integration Towards AI Awareness[J].Kunstliche Intelligenz.2022,36:173-81.
[9] YANG FCO,LAI HM,WANG YW.Effect of Augmented Reality-based Virtual Educational Robotics on Programming Students' Enjoyment of Learning,Computational Thinking Skills,and Academic Achievement[J].Computers & Education 2023:195.
[10] ISRAEL-FISHELSON R,HERSHKOVITZ A.Cultivating Creativity Improves Middle School Students' Computational Thinking Skills.Interactive Learning Environments 2024,32:2431-446.
[11] 张学军,岳彦龙,梁屿藩.Python课程中数字化游戏教学培养高中生计算思维的实证研究[J].电化教育研究,2021,42(7):91-98.
[12] 蒋希娜,黄心渊.指向计算思维能力培养的儿童编程游戏设计[J].现代教育技术,2019,29(3):119-126.

Accesses

Citation

Detail

Sections
Recommended

/