近年来手机因其便携性、交互性、传播性的特点成为游戏发展的重要阵地,由此诞生出的手游空间也成为玩家的
精神空间与“第二生活空间”。援引列斐伏尔相关空间理论进一步探讨手机游戏所构建出空间的哲思性,以及手机游戏所构建
出的空间与现实社会的关联性。手游虚拟空间内以网络信息为基础承载着虚拟性的社会关系,信息的饱和度不断增加使其具
有索引性的属性,因此需要用利弊的观点探讨手机游戏所带给玩家的引导性。尤其是要明晰传统文化元素该如何与手机游戏
融合共生。
In recent years, cell phones have become an important position for the development of games due to their portability, interactivity and communication, and the resulting space of mobile games has become a mental space and "second living space" for players. This paper further explores the philosophical nature of the space constructed by mobile games and the relevance of the space
constructed by mobile games to the real society, citing Henri Lefebvre’s spatial theory. The virtual space of mobile games carries virtual social relations based on network information, and the increasing saturation of information makes it indexical in nature, so it is necessary to explore the guiding nature of mobile games brought by players with the viewpoint of pros and cons. In particular, it is important to clarify how traditional cultural elements to be integrated and symbiotic with mobile games.